On Tuesday, 14 November 2017 at 06:32:55 UTC, lobo wrote:
"[snip]...Then came the day we discovered that a person we incautiously gave commit privileges to had fucked up the games’s AI core. It became apparent that I was the only dev on the team not too frightened of that code to go in. And I fixed it all right – took me two weeks of struggle. After which I swore a mighty oath never to go near C++ again. ...[snip]"

Either no one manages SW in his team so that this "bad" dev could run off and to build a monster architecture, which would take weeks, or this guy has no idea how to revert commit.

ESR got famous for his cathedral vs bazaar piece, which IMO was basically just a not very insightful allegory over waterfall vs evolutionary development models, but since many software developers don't know the basics of software development he managed to become infamous for it… But I think embracing emergence has hurt open source projects more than it has helped it. D bears signs of too much emergence too, and is still trying correct those «random moves» with DIPs.

ESR states «C is flawed, but it does have one immensely valuable property that C++ didn’t keep – if you can mentally model the hardware it’s running on, you can easily see all the way down. If C++ had actually eliminated C’s flaws (that it, been type-safe and memory-safe) giving away that transparency might be a trade worth making. As it is, nope.»

I don't think this is true, you can reduce C++ down to the level where it is just like C. If he cannot mentally model the hardware in C++ that basically just means he has never tried to get there…

I also think he is in denial if he does not see that C++ is taking over C. Starting a big project in C today sounds like a very bad idea to me.

Actually, one could say that one of the weaknesses of C++ is that it limited by a relatively direct mapping to the underlying hardware and therefore makes some types of optimization and convenient programming harder.

*shrug*

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