On Saturday, 9 December 2017 at 06:14:36 UTC, Venkat wrote:
Thanks for the quick response. std.string.fromStringz did the trick. I am not sure what was the deal with to!string.
Be careful with fromStringz. It doesn't allocate a new string, so the returned string can easily become corrupted if the C string it's referencing falls off the stack.
As for your problem with to!string, it isn't actually to!string that's the issue. It appears to have something to do with the memory allocated from the GC. I assume this is a shared library. Random thoughts -- Have you initialized DRuntime? Have you registered the calling thread with the GC?