On Friday, 20 July 2018 at 05:12:05 UTC, Mike Parker wrote:
On Friday, 20 July 2018 at 04:31:38 UTC, Jordan Wilson wrote:
I don't have MSVC, so I built it using mingw, which generated
a .a lib.
I shall google some more, as I understand it DMD -m64 uses
Mingw libs as a fall back when MSVC not found, I compiled Lua
using mingw, I can't be too much further away from being able
to link in a 64-bit lua import lib in a 64-bit DMD compiled
program...
In that case, you may be better off using the DerelictLua
binding [1] so that you can avoid the link-time dependency and
just load the Lua DLL manually at runtime via
`DerelictLua.load` [2]. Then it doesn't matter which compiler
the DLL was compiled with or which toolchain you use to compile
your app. Version 2.0.0-beta.2 (master and 2.0 branches) binds
to Lua 5.3 (don't let the beta tag scare you -- it's stable).
If you need Lua 5.2 instead, version 1.3.0 binds to it.
[1] https://code.dlang.org/packages/derelict-lua
[2] https://github.com/DerelictOrg/DerelictLua
Ah I think you have indirectly reminded me what the problem could
be, the luaD wrapper that's available is for 5.1 I think (I'm
trying to link lua 5.3).
Your binding did work quite well, but I think I'll try again
using lua 5.1, so I can keep using luaD.
Thanks,
Jordan