On Friday, 20 July 2018 at 05:12:05 UTC, Mike Parker wrote:
On Friday, 20 July 2018 at 04:31:38 UTC, Jordan Wilson wrote:

I don't have MSVC, so I built it using mingw, which generated a .a lib. I shall google some more, as I understand it DMD -m64 uses Mingw libs as a fall back when MSVC not found, I compiled Lua using mingw, I can't be too much further away from being able to link in a 64-bit lua import lib in a 64-bit DMD compiled program...


In that case, you may be better off using the DerelictLua binding [1] so that you can avoid the link-time dependency and just load the Lua DLL manually at runtime via `DerelictLua.load` [2]. Then it doesn't matter which compiler the DLL was compiled with or which toolchain you use to compile your app. Version 2.0.0-beta.2 (master and 2.0 branches) binds to Lua 5.3 (don't let the beta tag scare you -- it's stable). If you need Lua 5.2 instead, version 1.3.0 binds to it.

[1] https://code.dlang.org/packages/derelict-lua
[2] https://github.com/DerelictOrg/DerelictLua

Ah I think you have indirectly reminded me what the problem could be, the luaD wrapper that's available is for 5.1 I think (I'm trying to link lua 5.3).

Your binding did work quite well, but I think I'll try again using lua 5.1, so I can keep using luaD.

Thanks,

Jordan

Reply via email to