When I was first playing with D, I managed to create a segfault by doing `SomeClass c;` and then trying do something with the object I thought I had default-created, by analogy with C++ syntax. Seasoned D programmers will recognise that I did nothing of the sort and instead created c is null and my program ended up dereferencing a null pointer.

I'm not the only one who has done this. I can't find it right now, but I've seen at least one person open a bug report because they misunderstood this as a bug in dmd.

I have been told a couple of times that this isn't something that needs to be patched in the language, but I don't understand. It seems like a very easy way to generate a segfault (and not a NullPointerException or whatever).

What's the reasoning for allowing this?

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