I've added a function to addOnDraw for a DrawingArea and it paints using the code I have when I resize.

I added a queueDraw in threadsAddIdle and it seems to draws the screen immediately but it does not seem to be called again.

If I put queueDraw inside the addOnDraw routine then the animation works but it is quite slow, about 1 fps and cpu usage is 100% without it, it is 0%.


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