On Saturday, 3 August 2019 at 17:17:23 UTC, Cym13 wrote:
On Saturday, 3 August 2019 at 16:35:34 UTC, Giovanni Di Maria wrote:

To what extent isn't the quality of randomness important to you?

Your posts reminds me of the way Doom (the original) did it for things like enemy behaviour and shot dispersion: they generated a static table of 256 random numbers once and any time they needed a random byte they just picked the next in the table. They didn't have any security or sciency concern and just wanted to provide a different game each time so that worked well for them. You won't find anything faster than that I think.

Exactly Cym13.
The important is to get a different number
Ok, thank you.

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