On Thursday, 19 September 2019 at 19:16:03 UTC, Mike Parker wrote:
On Thursday, 19 September 2019 at 18:25:05 UTC, Shadowblitz16
wrote:
I wanted to do 4bpp 16 color graphics.
and I didn't want to load anything unnecessary in the image
like the palette but instead supply it myself as a Color[16];
I see. In that case, I suggest you find some tutorials on
software rendering in C or C++ and adapt them to D. Most of the
modern stuff out there is going to be targeting 24-bit or
32-bit graphics. You might find some older tutorials on indexed
8-bit rendering that you can adapt to 4-bit. Nothing to it but
storing the palette indices in a byte array.
can I do this in D and draw them to a 32bpp bitmap pixel by pixel?
I would prefer do do this on the gpu but I don't know how.