On Sunday, 20 October 2019 at 22:48:25 UTC, Jonathan Marler wrote:
On Friday, 18 October 2019 at 06:11:37 UTC, Ferhat Kurtulmuş wrote:
On Friday, 18 October 2019 at 05:52:19 UTC, Prokop Hapala wrote:
Already >1 year I consider to move from C++ to Dlang or to Rust in my hobby game development (mostly based on physical simulations https://github.com/ProkopHapala/SimpleSimulationEngine). I probably prefer Dlang because it compiles much faster, and I can copy&paste C/C++ code to it without much changes.

[...]

I cannot make any comment for others. But Dagon should work. I wrote a very little demo game some time ago https://github.com/aferust/dagon-shooter. I didn't try to compile and run it on Linux.I think you need to have a nuklear.so in your path, since Bindbc loaders try to load

It looks like the maintainer of dagon changed the API a lot. I could run my demo game using version 0.10.0. dub.json:

{
        "description": "My first project",
        "dependencies": {
                "dagon": "0.10.0",
                "bindbc-soloud": "*"
        },
        "authors": [
                "aferust"
        ],
        "copyright": "Copyright © 2019, aferust",
        "license": "Boost",
        "name": "dagon-shooter"
}

But texture rendering seems weird for some reason. Obviously, dagon-shooter needs some updates according to new dagon API

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