On Sunday, 20 October 2019 at 22:48:25 UTC, Jonathan Marler wrote:
On Friday, 18 October 2019 at 06:11:37 UTC, Ferhat Kurtulmuş
wrote:
On Friday, 18 October 2019 at 05:52:19 UTC, Prokop Hapala
wrote:
Already >1 year I consider to move from C++ to Dlang or to
Rust in my hobby game development (mostly based on physical
simulations
https://github.com/ProkopHapala/SimpleSimulationEngine). I
probably prefer Dlang because it compiles much faster, and I
can copy&paste C/C++ code to it without much changes.
[...]
I cannot make any comment for others. But Dagon should work. I
wrote a very little demo game some time ago
https://github.com/aferust/dagon-shooter. I didn't try to
compile and run it on Linux.I think you need to have a
nuklear.so in your path, since Bindbc loaders try to load
It looks like the maintainer of dagon changed the API a lot. I
could run my demo game using version 0.10.0. dub.json:
{
"description": "My first project",
"dependencies": {
"dagon": "0.10.0",
"bindbc-soloud": "*"
},
"authors": [
"aferust"
],
"copyright": "Copyright © 2019, aferust",
"license": "Boost",
"name": "dagon-shooter"
}
But texture rendering seems weird for some reason. Obviously,
dagon-shooter needs some updates according to new dagon API