"Jarrett Billingsley" <[email protected]> wrote in message news:[email protected]... > On Sun, Jan 18, 2009 at 3:46 AM, Bill Baxter <[email protected]> wrote: >> Read the whole thread. The guy is just being a doofus. He says "it's >> not static type checking" and then later says that the definition >> above on Wikipedia is just "one of two definitions of static type >> checking", and he's using the other one. Well ok dude, in that case >> you were just deliberately ignoring the other (more mainstream) >> definition in order to be a pain in the butt. >> >> Feel free to reply if you don't think he made it obvious in his later >> replies that he's just trying to be annoying and pedantic. > > Lol, he even says at one point that D is "less type safe than Python." > Uh, what? That doesn't hold true in any case.
I just read though and think I know what he means, and made a reply to that effect (but also pointing out why he's still wrong). The fact that all of that garbage is coming from an apperent *staff* member doesn't appear to speak very highly for gamedev.net. (But then again, neither does TANSTAAF. I met him in person one time; couldn't believe how much of an ass he was. Not a "thinks-he-knows-it-all" ass like this guy, but just the regular kind of ass. But then, maybe he was just having a bad day *shrug*.)
