On Sun, Feb 22, 2009 at 4:00 AM, Andrei Alexandrescu <[email protected]> wrote: > Jarrett Billingsley wrote: >> >> On Sat, Feb 21, 2009 at 12:32 PM, Andrei Alexandrescu >> <[email protected]> wrote: >> >>> Yah. Walter agrees that that's the right thing to do. The only thing that >>> worries us is passing by-value large statically-sized vectors to template >>> functions. But then gaming code wants to do exactly that.
I don't follow you. Wouldn't they rather pass such huge chunks of data by reference? --bb
