Bill Baxter wrote:
On Sun, Feb 22, 2009 at 4:00 AM, Andrei Alexandrescu
<[email protected]> wrote:
Jarrett Billingsley wrote:
On Sat, Feb 21, 2009 at 12:32 PM, Andrei Alexandrescu
<[email protected]> wrote:

Yah. Walter agrees that that's the right thing to do. The only thing that
worries us is passing by-value large statically-sized vectors to template
functions. But then gaming code wants to do exactly that.

I don't follow you.  Wouldn't they rather pass such huge chunks of
data by reference?

--bb

What I'm saying (sorry for being unclear) is:

1. If we choose T[N] as a value type, the downside is that people may pass large arrays by values to e.g. template functions.

2. The upside is that gaming programmers DO want to pass short arrays of type T[N] by value.

The conundrum is that a type system can't say that T[N] has some semantics for N <= Nmax and some other semantics for N > Nmax. So we need to pick one, and probably picking the value semantics is the right thing to do.


Andrei

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