Yigal Chripun wrote:
downs wrote:
Yigal Chripun wrote:
Lars Kyllingstad wrote:
I've always thought currying was the main point of std.bind. If I'm not
mistaken, currying is commonly a built-in feature of functional
programming languages, so if anything, std.bind could become more
useful/important in D2 than in D1.

I agree that the std.bind API could and should be improved.

-Lars
you don't need bind for currying, it's even possible to do this in C:

int foo(int a, int b) { ... }
int bar(int a) { return foo(a, _value); } // curry with some _value

Other languages provide useful syntax sugar for currying:
auto bar2 = foo(_, 500);

bar2 here will be a delegate that will do the the same as the above bar.

Just for comparison' sake:

auto dg =&foo /rfix/ somevar;            // 1.0, tools
auto dg = _bind(&foo, _1, somevar);        // 1.0, std.bind
auto dg = (int a) { return foo(a, somevar); };    // 2.0, literal
  auto dg = foo(_, somevar);

So does that mean you like the above suggestion?
after all, it's shorter and clearer than all the other alternatives.. ;)

I for one like it, and would very much like to see such a syntax in D2. Also, I'd have it work with either of a function's arguments, not only the leading or trailing ones:

  int foo(int a, int b, int c, int d) {...}
  auto bar1 = foo(_, b, c, d);
  auto bar2 = foo(a, b, c, _);
  auto bar3 = foo(_, b, _, d);

  assert (is (typeof(bar3) == int delegate(int, int)));

In its simplest form, it would just be syntactic sugar for the delegate literal. But I'm curious: If foo is a pure function, couldn't the compiler perform some extra optimization here?

-Lars

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