CLXX wrote:
> dmd2.025, Windows
> 
> Some standard functions receive 'string' arguments.
> This is not a bug, but not good specs.
> 
> void[] read( in string name );
> void[] write( in string name, const void[] buffer );
> ....
> 
> They should be
> 
> void[] read( in char[] name );
> void[] write( in char[] name, const void[] buffer );
> ....
> 
> Former cannot receive char[]-arguments, and latter can.
> This change has backward compatibility.

I... wait, what?

*blinks*

That change will just mean that the functions can't take string
arguments, and if you WANT to pass a string, you have to heap-allocate a
new one.

Why don't you just pass a string?

  -- Daniel

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