CLXX wrote: > dmd2.025, Windows > > Some standard functions receive 'string' arguments. > This is not a bug, but not good specs. > > void[] read( in string name ); > void[] write( in string name, const void[] buffer ); > .... > > They should be > > void[] read( in char[] name ); > void[] write( in char[] name, const void[] buffer ); > .... > > Former cannot receive char[]-arguments, and latter can. > This change has backward compatibility.
I... wait, what? *blinks* That change will just mean that the functions can't take string arguments, and if you WANT to pass a string, you have to heap-allocate a new one. Why don't you just pass a string? -- Daniel
