On 28.02.2009 15:47, Daniel Keep wrote:

CLXX wrote:
 dmd2.025, Windows

 Some standard functions receive 'string' arguments.
 This is not a bug, but not good specs.

 void[] read( in string name );
 void[] write( in string name, const void[] buffer );
 ....

 They should be

 void[] read( in char[] name );
 void[] write( in char[] name, const void[] buffer );
 ....

 Former cannot receive char[]-arguments, and latter can.
 This change has backward compatibility.

I... wait, what?

*blinks*

That change will just mean that the functions can't take string
arguments, and if you WANT to pass a string, you have to heap-allocate a
new one.

Why don't you just pass a string?

Hehe, someone had to little coffee today. 'in' implies const, and invariant is implicitly convertible to const. So Mr. 'CLXX' is right. :P

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