On 11/14/2012 04:12 AM, Michel Fortin wrote:
On 2012-11-13 19:54:32 +0000, Timon Gehr <[email protected]> said:

On 11/12/2012 02:48 AM, Michel Fortin wrote:
I feel like the concurrency aspect of D2 was rushed in the haste of
having it ready for TDPL. Shared, deadlock-prone synchronized classes[1]
as well as destructors running in any thread (thanks GC!) plus a couple
of other irritants makes the whole concurrency scheme completely flawed
if you ask me. D2 needs a near complete overhaul on the concurrency
front.

I'm currently working on a big code base in C++. While I do miss D when
it comes to working with templates as well as for its compilation speed
and a few other things, I can't say I miss D much when it comes to
anything touching concurrency.

[1]: http://michelf.ca/blog/2012/mutex-synchonization-in-d/

I am always irritated by shared-by-default static variables.

I tend to have very little global state in my code,

So do I. A thread-local static variable does not imply global state. (The execution stack is static.) Eg. in a few cases it is sensible to use static variables as implicit arguments to avoid having to pass them around by copying them all over the execution stack.

private int x = 0;

int foo(){
    int xold = x;
    scope(exit) x = xold;
    x = new_value;
    bar(); // reads x
    return baz(); // reads x
}

Unfortunately, this destroys 'pure' even though it actually does not.

so shared-by-default
is not something I have to fight with very often.  I do agree that
thread-local is a better default.



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