On Saturday, 24 November 2012 at 18:53:27 UTC, Manu wrote:
There already exists a library to do what you're talking about,
it's called
glew. And if I were you I'd port that to D aswell, and leave it
named as it
is.
People already know what glew does and have lots of existing
code written
to use it. It's perfectly good how it is.
How about GLES? That's pretty important these days. I haven't
seen a
binding for that yet.
DerelictGL does exactly what GLEW does, it's pretty much the
whole point of Derelict. I think the other Derelict libraries
were added later to take advantage of the runtime linking
infrastructure put in place for OpenGL.