On Saturday, 24 November 2012 at 18:53:27 UTC, Manu wrote:
There already exists a library to do what you're talking about, it's called glew. And if I were you I'd port that to D aswell, and leave it named as it
is.
People already know what glew does and have lots of existing code written
to use it. It's perfectly good how it is.

How about GLES? That's pretty important these days. I haven't seen a
binding for that yet.

DerelictGL does exactly what GLEW does, it's pretty much the whole point of Derelict. I think the other Derelict libraries were added later to take advantage of the runtime linking infrastructure put in place for OpenGL.

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