On 12/19/2012 2:22 AM, ponce wrote:
On Wednesday, 19 December 2012 at 07:30:54 UTC, Walter Bright
wrote:
https://github.com/D-Programming-Language/phobos/pull/1018/files


If that ever helps, I implemented this fast conversion
ftp://www.fox-toolkit.org/pub/fasthalffloatconversion.pdf for a
half wrapper here:
https://github.com/p0nce/gfm/blob/master/math/half.d
It's woefully untested though.

In 3D graphics efficiently converting float to half can speed up
vertex submission.

Thanks, I read the paper. It looks interesting. I did notice, however, that it does not appear to do IEEE rounding correctly (unless I misunderstood the code), nor does it have any hooks for detection of Inexact, Underflow and Overflow.

These come into play when converting a float to a half.

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