Hi all,

I play with structs and UDAs today, and I found out some limitation:

struct Entity
{
        string name;
}

void main(string[] args)
{
Entity entity = {name : "Name"}; // static initialization by name
  auto entity2 = Entity(); // default initialization
  auto entity3 = {name : "Name"}; // should be nice to have
auto entity4 = Entity(name : "Name"); // and this would be useful too. Eg.: for UDAs @Entity(name : "EntityName")
}

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