Sorry, if it wasn't clear. I was talking about C++. Even if you are not mixing the two, you can still get f*** up.
struct S
{
S()
{
cout << "S()\n";
}
};
int main()
{
S *s = new S(); // constructor is called
S *s2 = (S*)malloc(sizeof(S)); // constructor is NOT called
}
So you see an innocent struct type and you decide to use malloc
instead of new... If it has a constructor/destructor/... those
will not be called. It's just asking for trouble.
