On Tue, 04 Jun 2013 01:16:22 -0400, Manu <[email protected]> wrote:

On 4 June 2013 14:16, Steven Schveighoffer <[email protected]> wrote:

Since when is that on the base class author?  Doctor, I overrode this
class, and it doesn't work.  Well, then don't override it :)


Because it wastes your time (and money). And perhaps it only fails/causes
problems in edge cases, or obscure side effects, or in internal code that
you have no ability to inspect/debug.
You have no reason to believe you're doing anything wrong; you're using the
API in a perfectly valid way... it just happens that it is wrong (the
author never considered it), and it doesn't work.

Technically and narrow-mindedly, yes, it will not waste your time and money to try extending it -- you will know right up front that you can't use it via extension, and therefore cannot use the library if it doesn't fit exactly what you need. You will simply waste time and money re-implementing it.

There is also a quite likely possibility that you have the source to the base class, in which case you can determine whether it's possible to extend.

This view that you've taken is that if I can do something, then the library developer has expected that usage, simply by it being possible. This is a bad way to look at APIs. Documentation and intent are important to consider.

Also there is the possibility that a class that isn't designed from the
start to be overridden. But overriding one or two methods works, and has
no adverse effects.  Then it is a happy accident.  And it even enables
designs that take advantage of this default, like mock objects.  I would
point out that in Objective-C, ALL methods are virtual, even class methods
and properties.  It seems to work fine there.


Even apple profess that Obj-C is primarily useful for UI code, and they use
C for tonnes of other stuff.

First, I've never heard that statement or read it anywhere (you have a link?). Second, the idea that if you use Objective C objects for your API, then you must use method calls for EVERYTHING is ridiculous. Pretty much all the OS functionality is exposed via Objective-C objects. It doesn't mean the underlying implementation is pure objects, like wrapping ints in objects or something. I don't know of any language that would do that. The public API is all virtual, including networking, I/O, image processing, threading, etc. and it works quite well.

C is a subset of Objective-C, so it's quite easy to switch back and forth.

What I'm really trying to say is, when final is the default, and you really
should have made some method virtual (but didn't), then you have to pay for
it later when you update the base class.


I recognise this, but I don't think that's necessarily a bad thing. It
forces you a moment of consideration wrt making the change, and if it will
affect anything else. If it feels like a significant change, you'll treat
it as such (which it is).
Even though you do need to make the change, it's not a breaking change, and
you don't risk any side effects.

I find this VERY ironic :)

Library Author: After careful consideration, we have decided that we are going to make all our classes virtual, to allow more flexibility.

Library user Manu: NOOOOO! That will make all my code horribly slow!

Library Author: Don't worry! Your code will still compile and work! It's a non-breaking change with no risk of side effects.

When virtual is the default, and you really wanted it to be final (but
didn't do that), then you have to pay for it later when you update the base
class.  There is no way that is advantageous to *everyone*.


But unlike the first situation, this is a breaking change. If you are not
the only user of your library, then this can't be done safely.

I think it breaks both ways, just in different ways.

It's advantageous to a particular style of coding. If you know everything
is virtual by default, then you write code expecting that.  Like mock
objects. Or extending a class simply to change one method, even when you
weren't expecting that to be part of the design originally.


If you write code like that, then write 'virtual:', it doesn't hurt anyone
else. The converse is not true.

This really is simply a matter of preference. Your preference for performance over flexibility is biasing your judgment. You can just as easly write 'final'. The default is an arbitrary decision.

When I first came across D, I was experiencing "D euphoria" and I wholeheartedly considered the decision to have virtual-by-default a very wise one. At this point, I'm indifferent. It could have been either way, and I think we would be fine.

But to SWITCH mid-stream would be a horrible breaking change, and needs to have a very compelling reason.


I think it is unfair to say most classes are not base classes. This would mean most classes are marked as final. I don't think they are. One of the
main reasons to use classes in the first place is for extendability.


People rarely use the final keyword on classes, even though they could 90%
of the time.

Let me fix that for you:

"People rarely use the final keyword on classes, even though I wish they would 90% of the time."

A non-final class is, by definition, a base class. To say that a non-final class is not a base class because it 'could be' final is just denial :)


The losses are that if category 3 were simply always final, some other
anti-Manu who wanted to extend everything has to contact all the original
authors to get them to change their classes to virtual :)


Fine, they'll probably be receptive since it's not a breaking change.
Can you guess how much traction I have when I ask an author of a popular
library to remove some 'virtual' keywords in C++ code?
"Oh we can't really do that, it could break any other users!", so then we
rewrite the library.

This is a horrible argument. C++ IS final by default. They HAVE TO opt in by default. You have been spending all this time arguing we should go the C++ route only to tell me that your experience with C++ is that you can't get what you want there either?!!!

Alternatively, we can say the two situations aren't the same. In the C++ situation, the author opted for virtuality. In the D case, the author may have simply not cared. In the not caring case, they may be much more open to adding final (I did). In the case where they specifically want virtuality, they aren't going to drop it whether it's the default or not.

BTW, did you know you can extend a base class and simply make the extension
final, and now all the methods on that derived class become non-virtual
calls?  Much easier to do than making the original base virtual (Note I
haven't tested this to verify, but if not, it should be changed in the
compiler).


One presumes that the library that defines the base class deals with its
own base pointers internally, and as such, the functions that I may have
finalised in my code will still be virtual in the place that it counts.

Methods take the base pointer, but will be inlinable on a final class, and any methods they call will be inlinable and final.

Any closed source code is already compiled, and it's too bad you can't fix it. But that is simply a missed optimization for the library writer. It's no different than someone having a poorly implemented algorithm, or doing something stupid like unaligned simd loads :)

-Steve

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