On 25/08/13 22:16, deadalnix wrote:
As they are defined now, invariant are plain useless. I find myself
disabling them one by one in my code as soon as cases get outside simple
trivia.

The problem is that invariant are checked at the beginning/end on public
function calls. As a consequence, it is impossible to use any public
method in an invariant.

For instance, just right now I did refactor a struct to use bitfields,
in order to make it more compact. Now I have to remove the invariant as
field access are now function calls.

Another typical situation is when you want to assert certain properties
in a class hierarchy, where calling virtual method is part of the
invariant check.

invariant should (and must to be useful) be inserted at callee point,
when the callee isn't itself subject to invariant insertion, and around
public memeber manipulation (when the manipulator isn't subject to
invariant insertion).

Any other pattern it doomed to create infinite recursion for non trivial
invariant checks.

I just discovered another (surprising to me) shortcoming with the implementation of invariants: namely they don't get checked during the default initiation of a struct. By default, I mean the initialization process that you get when you don't provide a this() method.

This probably doesn't matter in the grand scheme of things as I imagine an instance of the struct that breaks the invariant cant be used without triggering a check. However, for me, it meant I had to use two statements in my unit tests (instead of one) to test the invariant. Also, the deferred triggering of the invariant could make debugging more difficult.

Peter

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