On 29/08/13 08:45, monarch_dodra wrote:
Yes, that'd be the idea, but I mean that if you do that, you close the door to giving straight access to a struct-implementation.
Understood, but I'm not sure that's as big an issue as you think. I exchanged some private emails with Manu and with Adam Ruppe, on how RNGs-as-final-classes might play with games or embedded programming, and I think the consensus was that it wasn't a big deal, so long as all the allocation happened up front.
Adam suggested that e.g. one could avoid GC by allocating memory and using emplace(), so as long as the class is compatible with that approach, it's fine.
