On 11/18/13 2:04 PM, Walter Bright wrote:
On 11/18/2013 1:02 PM, Jacob Carlborg wrote:
I really don't understand the point in having some functions thrown
and others
assert.

That's a red flag that there is a faulty design somewhere, in this case
I think it's not having a separation between input data validation and
program bug detection.

The question is what's "program" and what's "input". Consider:

int a = fun();
std.gun(a);

There are two possible takes on this:

1. The standard library is considered part of the user's program, and the whole thing is a unit. In that case, passing the wrong int to std.gun is an PROGRAM error and 100% blame goes to the programmer who wrote the caller code. In that case, assert/assert(0)/contracts are the appropriate constructs to be used inside std.gun.

This is the approach taken by the C standard library, which is free to do whatever it wants (including crashing the program) upon calls such as strlen(NULL) etc.

2. The standard library is a separate entity from the PROGRAM, and as far as it cares, any data from the user is INPUT. So the standard library with SCRUB the input, in which case enforce() and throwing exceptions are appropriate.

This is the approach taken by the Windows API, Java, C#, and to a good extent the newer parts of C++'s standard library.

To claim that one approach is exactly right and the other is exactly wrong would miss important insights.


Andrei

Reply via email to