I'm kind of an outsider to this discussion, but take a look how many games are written using GC-languages, Minecraft is written in Java, Terraria in C# and all Unity3D games use Mono underneath (usually C#). And these languages don't allow you to use malloc even if you wanted to (you can do some of that stuff with NIO buffers in java but it's a PITA). The best you can do in those languages usually is to just not allocate stuff during the game. So arguing that GC is useless for games is an overstatement. Sure, a game engine of magnitude like Unreal Engine 3 might have problems with use of GC, but for most other projects it will be OK.
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