On Wednesday, 8 January 2014 at 23:29:59 UTC, Adam Wilson wrote:
Even with a full port of 2.4 to D it would still fall under the BSD 3-Clause license which is not Boost compliant IIRC. So it will never end up in Phobos. If I am missing something let me know, because a Phobos Software Renderer is a good idea.

Hi Adam,

We don't necessarily have to port AGG to D. Instead, I suggest we produce something that resembles its design (a set of very flexible components that can be put together through template instantiation at compile time), but in idiomatic D. With the power of D, the group wisdom of the community, and the lessons learned from AGG and other prior projects, it's very possible we can produce something even more impressive than AGG. Since it's a pure software renderer, the scope of the project will be a lot more manageable than GPU based solutions.

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