On Tuesday, 21 January 2014 at 11:04:13 UTC, terchestor wrote:
Well, thanks for the advices.
Here it is:
https://github.com/Terchestor/dlang/tree/Tausworthe-class
Please be indulgent ,-)
The code feels a bit "C-ish", but I'd argue those are just style
issues.
My major points would be:
1) Make it a "final class": By default, classes have all their
methods virtual. I don't think you want that.
2) I'd adhere to the "Range" interface: Give your function the
"front"/"popFront()" functions, as well as the public "enum empty
= false".
3) I think the *instance* itself should carry the bounds on
initialization, and provide a single "uniform" function.
4) Uniform initialization: provide a "tausworthe(I = int, R =
double)(int seed, double low = 0.0, double high = 1.0 )"
function. This function should simply return a new instance of a
Tausworthe. The advantage of this are 2-fold:
4.1) Similar syntax for struct/class initialization
4.2) Default Type parameters for the type.
The combination of 2/3/4 will allow you to write nifty things
like:
int[] myRandomNumbers = tausworthe(randomSeed).take(10).array();
And voila! An array of 10 random numbers! Easy-peasy.