Hence a similar speed for both types, roughly 40% faster than std.random.uniform.
I finally opted for both the simplest and fastest solution: a
templated class (integral type) and a templated uniform method
(integral or floating-point) generating variates either in the
whole integral range or in the 0.0..1.0 range.
I let the burden of generating the whole floating-point range on
the user side, choosing any divider of the integral generated
variate.
- Re: A Tausworthe random number generator H. S. Teoh
- Re: A Tausworthe random number generator bearophile
- Re: A Tausworthe random number generator terchestor
- Re: A Tausworthe random number generator bearophile
- Re: A Tausworthe random number generator monarch_dodra
- Re: A Tausworthe random number generator terchestor
- Re: A Tausworthe random number generator Rikki Cattermole
- Re: A Tausworthe random number generator terchestor
- Re: A Tausworthe random number generator monarch_dodra
- Re: A Tausworthe random number generator terchestor
- Re: A Tausworthe random number generator terchestor
- Re: A Tausworthe random number generator Chris Cain
