On 1 February 2014 22:35, develop32 <[email protected]> wrote: > On Saturday, 1 February 2014 at 12:29:10 UTC, Nick Sabalausky wrote: > >> Come to think of it, I wonder what language Frostbite 3 uses for >> game-level "scripting" code. From what I've heard about them, Frostbite 3 >> and Unreal Engine 4 both sound like they have some notable similarities >> with Unity3D (from the standpoint of the user-experience for game >> developers), although AIUI Unreal Engine 4 still uses C++ for game code >> (unless the engine user wants to to do lua or something on their own). I >> imagine Frostbite's probably the same, C++, but I haven't actually heard >> anything. >> > > Frostbite has an option for both Lua and C++. C++ is the preferred one. > > Unreal Engine went from Unrealscript to C++ and everyone applauded that. >
Correct, this is the general trend I see. idTech also uses C/C++ DLL's for 'scripting'. At Remedy, we were keen to migrate our scripts to native code in the same way, except using D instead of C++. The proof of concept is solid.
