On Wed, 2014-03-19 at 17:01 +0000, Dicebot wrote: […] > I know nothing about OpenGL but it was (and is) huge problem for > Java.
Well sort of. Calling from Java into any C, C++ or D library can be a bit of a pain, involving JNI (or possibly JNA). JOGL has shown that Java calling OpenGL is doable and works. Likewise JavaFX connects into the OpenGL infrastructure. So this is now essentially a solved problem. What is much more of a problem for Java is GPGPU parallelism. There are a couple of groups working on this and there will be a solution. There has to be as the team members of one of the teams actually have to make it work or start losing money. […] > > Personally I avoid dub, so to that end I'm probably biased. > > I avoid it too but it is my personal problem to deal with. dub is > de-facto standard in D tool chain and I am pretty sure eventually > will be distributed with dmd. SCons currently has no real "play" in this dependency management area and given that all the support in the D community appears to be for Dub, there seems no point in adding the features to SCons. Gradle has all the dependency management stuff sorted already and now has C and C++ build capability. I wonder if it might be worth adding D support to that? -- Russel. ============================================================================= Dr Russel Winder t: +44 20 7585 2200 voip: sip:[email protected] 41 Buckmaster Road m: +44 7770 465 077 xmpp: [email protected] London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
