On Monday, 31 March 2014 at 04:48:20 UTC, Manu wrote:
On 31 March 2014 13:32, Adam D. Ruppe <[email protected]> wrote:

On Monday, 31 March 2014 at 03:25:11 UTC, Manu wrote:

I also feel quite dirty using pointers in D where there is a dedicated reference type available. I don't want * and & to appear everywhere in my D
code.


structs can pretty easily be reference types too:

struct RefType {
   struct Impl {
        // put all the stuff in here
   }
   Impl* impl;
   alias impl this;

   // add ctors and stuff that new the impl
}


And you think this is 'cool'?
The amount of boilerplate required makes C++ look neat and tidy. You've
also truncated it significantly.

class RefType
{
  // put all the stuff in here
}


Why would anyone want to do all that crap? The reason is to overcome the
limitations/restrictions of class... so just fix class?
Or maybe improve struct, so that boilerplate can disappear.
Perhaps add a distinct ref type like MS did with '^' pointers in WinRT and
managed C++?

Either way, for my money, that code might appeal to a D nerd (because you
'can'!), but I find it acutely distasteful code otherwise.
No junior programmer would/should understand all that intuitively, and I would be embarrassed to show that to a non-D-user that I was trying to
convince.

If this pattern is recurring (it seems that it is), then I think it's clear sign of a chronic deficiency in D. It should probably be studied and
addressed. I'm seeing it appear a lot.

I think you're missing the point. D is able to create structs that work as reference types, as a generic library type. No novice programmer or new adopter has to understand how they work in order to use them.

I think there should be a more vanilla reference type (than NullableRef) in std.typecons in order to address this.

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