On Monday, 31 March 2014 at 03:25:11 UTC, Manu wrote:
On 31 March 2014 12:21, Walter Bright <[email protected]> wrote:

On 3/30/2014 6:33 PM, Manu wrote:

This is an interesting idea. Something I never thought of, and I think I
like it!


Frankly, I don't know why you use classes at all. Just use structs.


Reference types are very useful. Most programmers are familiar with this workflow, and it's a convenient way of modelling lots of problems.

I do find myself using a lot more struct's in D though, but that doesn't void the traditional approach. And I also maintain that these things are
important particularly as a bridge for new D users.
I also feel quite dirty using pointers in D where there is a dedicated reference type available. I don't want * and & to appear everywhere in my D
code.

Again and again I find myself reluctantly turning a struct into a class simply to get the reference semantics. Sure I could find work arounds and use * and & etc., but it just does not feel right, because hacks should only be the last resort, not something that is all over the place in your code. As has been mentioned earlier in this thread, these things often come back and bite you and all of a sudden it doesn't seem "so clever" anymore. On the other hand, I don't think that we should change the language, because of random annoyances that might partly be down to our design decisions taken earlier in the code.

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