On Thursday, 24 April 2014 at 14:22:17 UTC, Dicebot wrote:
On Thursday, 24 April 2014 at 14:15:45 UTC, Orvid King wrote:
Ah, I hadn't realized he had actually implemented the concurrent GC he gave a talk on, I will make sure to look over the code before writing out the design. I was also planning on watching the full talk before posting the design, to make sure that it doesn't prevent any aspects of the design from working.

Leandro's CDGC is used as default GC in Sociomantic applications, so it is not only implemented but also extensively production-tested :) I have pinged him to give some feedback about issues he has encountered when trying to port it to D2.

In that case I'll have to take a much deeper look at it than I was originally planning, I will however definitely attempt to include a concurrent collection mode with my GC design, especially as there is already a well-tested version.

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