On Thursday, 24 April 2014 at 14:22:17 UTC, Dicebot wrote:
On Thursday, 24 April 2014 at 14:15:45 UTC, Orvid King wrote:
Ah, I hadn't realized he had actually implemented the
concurrent GC he gave a talk on, I will make sure to look over
the code before writing out the design. I was also planning on
watching the full talk before posting the design, to make sure
that it doesn't prevent any aspects of the design from working.
Leandro's CDGC is used as default GC in Sociomantic
applications, so it is not only implemented but also
extensively production-tested :) I have pinged him to give some
feedback about issues he has encountered when trying to port it
to D2.
In that case I'll have to take a much deeper look at it than I
was originally planning, I will however definitely attempt to
include a concurrent collection mode with my GC design,
especially as there is already a well-tested version.