On Thursday, 24 April 2014 at 14:22:17 UTC, Dicebot wrote:
On Thursday, 24 April 2014 at 14:15:45 UTC, Orvid King wrote:
On Thursday, 24 April 2014 at 10:14:07 UTC, Kagamin wrote:
On Wednesday, 23 April 2014 at 18:35:26 UTC, Messenger wrote:
On Wednesday, 23 April 2014 at 15:33:36 UTC, Orvid King
wrote:
After all of that, I intend to include a base draft of the
design of the GC, along with opening the PRs and committing
the starting API. So, is there something I’m missing? Am I
overlooking the obvious? Is there a more practical way to
produce the same results?
What is the state of Rainer Schütze's precise gc?
Duplication of effort and all that.
Also CDGC http://www.llucax.com.ar/proj/dgc/
Ah, I hadn't realized he had actually implemented the
concurrent GC he gave a talk on, I will make sure to look over
the code before writing out the design. I was also planning on
watching the full talk before posting the design, to make sure
that it doesn't prevent any aspects of the design from working.
Leandro's CDGC is used as default GC in Sociomantic
applications, so it is not only implemented but also
extensively production-tested :) I have pinged him to give some
feedback about issues he has encountered when trying to port it
to D2.
I didn't find any particular issues with the porting, I just
didn't get far enough with the porting. My idea was to add
patches on top of the current implementation instead of rolling
out a complete new implementation from the scratch, since there
were a few changes to the GC in D2, the porting should be done
with a lot of care.
There is still also the problem with threading, see
https://www.dsource.org/projects/tango/ticket/2087 for details.
BTW, if someone wants to take over the porting, and also do it
"patch by patch" I recommend consulting this repo:
http://git.llucax.com.ar/w/software/dgc/cdgc.git (here is where
the complete history of the changes live, not in tango). And of
course, feel free to contact me for any questions advice you
might need!