Am 19.08.2014 16:09, schrieb Andrei Alexandrescu:
On 8/18/14, 11:50 PM, Paulo Pinto wrote:
On Monday, 18 August 2014 at 23:48:24 UTC, Ary Borenszweig wrote:
On 8/18/14, 8:51 AM, bearophile wrote:
Jonathan M Davis:
The biggest reason is memory safety. With a GC, it's possible to make
compiler guarantees about memory safety, whereas with
manual memory management, it isn't.
Unless you have a very smart type system and you accept some
compromises
(Rust also uses a reference counter some some cases, but I think most
allocations don't need it).
Bye,
bearophile
It's very smart, yes. But it takes half an hour to compile the
compiler itself.
The compilation speed is caused by the C++ code in their compiler
backend (LLVM), which gets compiled at least twice during the
bootstraping process.
Generally speaking how fast is the Rust compiler at compiling Rust files?
A few seconds when following the tutorial examples. I haven't written
much Rust.
And you have to put all those unwrap and types everywhere, I don't
think it's fun or productive that way.
There I fully agree. If they don't improve lifetime's usability, I don't
see Rust being adopted by average developers.
Could you please substantiate this with a couple of examples?
Andrei
Discussions like these,
http://www.reddit.com/r/rust/comments/2dmcxs/new_to_rust_trying_to_figure_out_lifetimes/
http://www.reddit.com/r/rust/comments/2ac390/generic_string_literals/
--
Paulo