Le 20/09/2014 04:25, po a écrit :
  He actually talks about Andre around 40' ;0

As a fellow game dev:

I don't agree with him about RAII, I find it useful

He kind of has a point about exceptions, I'm not big on them


I get the impression his C++ knowledge is about the level of C++ with
classes, ie very low.

He claims using std:: inherently causes slow compilation, my experience
says otherwise.


Maybe on some systems it's almost impossible to use pre-compiled headers?

He goes on about "freeing free'd memory", this is never something that
would happen in modern C++, so he is basically proposing an inferior
language design.


  At one point he says you can't see the contents of std::vector in a
debugger. What? This is trivial and has worked in every version of
Visual Studio for the last 5+ years.


Maybe he don't use VS? I am using QtCreator for Android and Windows, I can tell you I have troubles with std::string,...
I am waiting for llvm and lld for the replacement of gdb under Windows.

  I do agree the build systems used with C++ are idiotic

IMO, C++'s complexity is largely because of the stupid headers and all
the mind numbing crap associated with it. That and the lack of any
reflection.







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