On 9/19/2014 5:52 PM, bearophile wrote:
The "!" means the memory of this array is owned by the Mesh stuct. So when the
Mesh instantiation goes out of scope, all the memory it owns gets deallocated.

This stood out for me. Deallocated how? People who write high perf software tend to have multiple allocators for different purposes.

I don't think this feature will work.

Reply via email to