On 26 September 2014 17:24, po via Digitalmars-d <[email protected]> wrote: > >> std::string tends to be more complicated because of the small string >> optimization. Most debuggers I've used don't handle that correctly out of >> the box, even if sorting it out really isn't difficult. > > > Almost all game developers use Visual Studio, and VS has supported > visualization of all STL containers(including string) since VS2005. > > >> This is really missing the point. He knows RAII is useful and he knows >> RAII solves freeing free'd memory. Maybe it's time to re-watch the video. > > > I watched it. None of what he said made much sense. > His claims: > 1. RAII is bad because exceptions. > -Nothing forces to use exceptions, so irrelevant > 2. RAII is bad because you must write copy constructor,destructor etc each > time. > -No you write a few basic template classes and reuse them. > > > >> Regarding exceptions, they can be used incorrectly, but I think they tend >> to provide better error handling than return codes *because no one ever >> checks return codes*. And when you do pathologically handle error codes, >> the amount of code duplication can be tremendous, and the chance for errors >> involving improper cleanup can be quite high. Though again, RAII can be of >> incredible use here. > > > That is all true, I agree that exceptions are better than error codes. > But for games, the general design is that errors are impossible. > The game should never fail so exceptions serve little purpose. > > -ran out of memory? Shut game down, this should not happen > -couldn't open a file? Shut game down, this should never happen > -out of bounds array access, invalid iterator etc: abort game, found during > development, fixed, should never happen. > > -networking? This is one place where you do need to handle errors, but do > you need exceptions just to handle this one case? Probably not
This. I've never used an exception before. I can't imagine a reason I would ever want to. Networking problems won't be solved with an exception, that requires very comprehensive logic.
