On 29/01/2015 3:26 p.m., Andrei Alexandrescu wrote:
On 1/28/15 5:34 PM, Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill this kind
of role?

I think Aurora is dead in spite of significant goodwill and karma
expenditure. I think there might be a lesson in there, but I don't know
exactly which. -- Andrei

It's scope was definitely a little on the large side.
Also why with Devisualization I have split things up into very manageable small chunks. With very specific scope.

Before I started it I had a very specific game plan for it. Devisualization.Window is quite literally at the bottom and hence first to be made.

I'm now at the point that I may not have the best image implementation. But the abstraction is relatively pretty decent.

But small summary:
- window doesn't see many changes these days. Mostly documentation and fixes for updates to image definition - image, bare minimum png export and a relatively decent png import with an ok mutable type
- font, rasterizes BDF fonts fine. No underline/strike through
- scenegraph, sort of the same situation for window. Although could have more implementations of the scenegraph interfaces. - mesh, ehh is at the very very beginning of life, has Wavefront Object model loader
- util, has a bunch of sub projects
- core, needs more work especially the linegraph (given line/curves get all points based upon the step) - opengl, huge number of opengl functions need wrapping up in D types for easy calling. Also more work on the wrapping of Opengl concepts like buffers.
        - photoshop_aco same situation as window
        - I want a basic glu implementation but its too much work
- gmaterial, GUI toolkit based upon Google Material Design. Long long long way off. I've only just worked out how to make half decent shadows for papersheets. Which was a killer on how to do it.

Reward for doing small amounts of work. It's working half decently for me.

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