On Tuesday, 10 February 2015 at 17:19:16 UTC, H. S. Teoh wrote:
leadership skills, but said leadership tends to work best when they inspire people to follow them, rather than laying down the law and saying you must work on X, Y, Z, otherwise you're not helping The Cause.

This really depends. Human beings are oriented towards "gift exchange", so if you have good social glue between participants and they do things for each other on a personal level they will feel some kind of debt and want to return the "gift". Different social groups have different dynamics and cohesion.

But when the project becomes big and it is difficult to perceive changes that are significant I suppose many will feel that contributions won't matter, because the context is too large. The website was small enough and contributions are visible... so people chimed in.

D/phobos is experiencing constant increasing breadth, but if cutting down the scope is not possible to get backing for you can break it down into smaller units. Units that can be complete and polished in reasonable time.

People need closure/catharsis with a reasonable pace...

The successful projects also tend to be those where contributions of any
kind are welcomed, no matter how trivial they may seem to be

Yes, but I don't think it would hurt to map out what is needed and how to go about it. I has to be broken down to a measurable level and then you need to provide designs that are approved.

Implementing a nicely architectured design that is not too big can be fun. Designing and implementing something that will be rejected is not fun... The hardest part to get approved is in the design.

Most successful open source projects follow a ready made design... E.g. reimplementing commercial role models or implementing standards.

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