On Wednesday, 18 February 2015 at 20:29:34 UTC, Will Cassella wrote:
Hi,

I have been working on a neat little game engine in C++ for the past year or so, and while C++ has served me well in the past, there are some points where its just awful to write.

Maybe you should consider creating D-bindings for your C++ engine and write a small game for it in D before you start porting?

Anyway, if anyone here can give me advice on whether I should transition or not, I'd appreciate it.

If your goal is to have fun I suggest you write something in D rather than port existing code. Otherwise you most likely will end up with "why is this hard in D" rather than "this is much more fun in D".

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