On Wednesday, 18 February 2015 at 20:29:34 UTC, Will Cassella
wrote:
Hi,
I have been working on a neat little game engine in C++ for the
past year or so, and while C++ has served me well in the past,
there are some points where its just awful to write.
Maybe you should consider creating D-bindings for your C++ engine
and write a small game for it in D before you start porting?
Anyway, if anyone here can give me advice on whether I should
transition or not, I'd appreciate it.
If your goal is to have fun I suggest you write something in D
rather than port existing code. Otherwise you most likely will
end up with "why is this hard in D" rather than "this is much
more fun in D".