(e.g: if the GC calls any OpenGL function, you get a "nice" crash since OpenGL is not multithread-aware by default).
Really? I don't see this in my projects. The GC stops the world, so there shouldn't be any races.
John Colvin via Digitalmars-d Fri, 20 Feb 2015 05:05:43 -0800
(e.g: if the GC calls any OpenGL function, you get a "nice" crash since OpenGL is not multithread-aware by default).
Really? I don't see this in my projects. The GC stops the world, so there shouldn't be any races.