On 1 June 2015 at 16:54, Iain Buclaw via Digitalmars-d <[email protected]> wrote: > > On 1 Jun 2015 08:45, "Nick Sabalausky via Digitalmars-d" > <[email protected]> wrote: >> >> On 06/01/2015 01:57 AM, Manu via Digitalmars-d wrote: >>> >>> On 1 June 2015 at 15:05, Brad Anderson via Digitalmars-d >>>> >>>> That's not really how you use dub though. dub simply isn't a good fit >>>> for >>>> >>>> people who want it to be a system package manager. Its goals are >>>> different. >>>> If people want that they should work on getting libraries added to their >>>> preferred system's package registries. >>> >>> >>> Right, so, someone decide a path, we'll write it on dlang.org, and >>> then everyone will agree and fall in line :) >>> >> >> Not sure how serious/joking you are about that, but when has declaring a >> standard whatever like that ever worked for anything ever? ;) Linux can't >> even agree with Linux on where things should go, apparently that's why C on >> linux has pkg-config. >> > > Leave it to the distribution is the safe option in my experience. To have > something along the lines of what Manu wants, I guess we need something like > virtualenv to allow building in a clean/standard environment.
Yeah, I think I can see 2 parallel problems here. 1. There is a lib installed from a -dev package managed by the distribution... I just want the complementary .d files. (this is what I actually care about) 2. There is some open-source D code which isn't distributed as a binary, it's just a git repo and you fetch it and build it locally. (I find that I rarely need this, so I don't have much opinion on this case) For case 1, my preference would be a distro managed package alongside the lib itself, and installed into a standard location. If dub could pull the bindings I want and put them in some common location, fine. For case 2... I dunno. What if you offer a lib that falls into case 2; source is available, user can fetch and build against it locally, but it contains C code too? dub isn't exactly a build system which can express a complex build environment. I can't create a dub package for my engine, which might be of interest to D gamedevs.
