On 06/12/2015 08:03 AM, Steven Schveighoffer wrote:
On 6/12/15 2:45 AM, Nick Sabalausky wrote:
On 06/12/2015 12:51 AM, Steven Schveighoffer wrote:

The cost is really minimal if you are serious. A Mac Mini costs $500
new, and you get Xcode free.


The last two computers I bought were about $340 each. And those are
laptops, with screen and battery and everything.


If the cost of the computer you are using is *that* important to you,
you aren't serious about investing what it takes to get the tools you
need. That was part of my point.


It was late and I (mis?)interpreted your statement as "Macs are inexpensive these days". I was only making a counterargument to that.

I'm not saying it can't be worthwhile investment in certain cases. If I had a mobile program out that was doing well on some other platform (ex Android), I'd certainly pony up for the various iOS costs-of-entry.

But it *is* still a much higher cost-of-entry for most people (since most people aren't already on OSX) than for the other mobile platforms.

It is good though that they've finally relaxed their stance a bit on what's now being called "side-loading" (or as I've called it since the 1980's, "Running my own freaking software on my own freaking machine"). Now it appears MS has dropped to last place in that regard (last I checked, they kinda let you do it, moreso than Apple used to, but there's still some goofy restrictions and it appeared primarily geared towards corporations with their own proprietary in-house-only tools).

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