On 6/12/15 3:36 AM, Paulo Pinto wrote:
On Friday, 12 June 2015 at 04:51:29 UTC, Steven Schveighoffer wrote:
On 6/11/15 11:47 PM, Joakim wrote:
On Friday, 12 June 2015 at 02:13:26 UTC, Dan Olson wrote:
Looks like there is no membership fee to build and install your own
iOS apps with Xcode now.  As usual, you still need a Mac to run Xcode.

http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/



Huh, that's crazy that they don't make the iOS toolchain available
outside OS X.  The Android toolchain is available for all three major
desktop platforms.  Still, good that at least you don't have to pay now.

You can develop for iOS on other platforms (I think not using
objective-c or swift), but you cannot submit an app to the app store
without Xcode.

Really, I don't see why Apple needs to care about other platforms --
it's their toolchain, their runtime. This makes things very easy for
them support-wise, and people still line up to get iPhones, so the
incentive to support other platforms isn't really there.

At dconf, I'd say at least 50% of the laptops were macs. They are good
systems to use.

The cost is really minimal if you are serious. A Mac Mini costs $500
new, and you get Xcode free.


The minimum wage in Portugal is around 400€ after taxes, with around
1000€ for many university degrees.

You can guess how many go out and buy a Mac.


Those who are serious and willing to invest will buy one. I bought my macbook in 2011 for about $1800, I've made more than 50x that with it since doing iOS work.

If you want to make minimum wage, I can guess you shouldn't buy a mac :)

-Steve

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