On Wed, 24 Jun 2015 15:45:46 +0000, Kagamin wrote: > That's because they are designed to be pixel-precise, like native UI
in *my* world, native UIs doesn't even know what "pixel" is.
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On Wed, 24 Jun 2015 15:45:46 +0000, Kagamin wrote: > That's because they are designed to be pixel-precise, like native UI
in *my* world, native UIs doesn't even know what "pixel" is.
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