On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad wrote:
I think the rest comes when you have the best feature set for a particular domain and a polished compiler/runtime. So yeah, maybe Game clients is the best bet, since you don't have to change the semantics too much (low latency GC and linear typing would take time to work in) and games benefits from C++/iOS interop. Indie games have low adoption threshold and could work as marketing.

I actuallly don't think low latency GCs are that great for gamedev because they not only have far lower throughput, but reduce the overall performance of the application.

They're great for e.g, networking where throughput and maximum performance really isn't a big deal but low latency is.

A high throughput GC that could complete in a few frames would probably be better, IMO.

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