On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad
wrote:
I think the rest comes when you have the best feature set for a
particular domain and a polished compiler/runtime. So yeah,
maybe Game clients is the best bet, since you don't have to
change the semantics too much (low latency GC and linear typing
would take time to work in) and games benefits from C++/iOS
interop. Indie games have low adoption threshold and could work
as marketing.
I actuallly don't think low latency GCs are that great for
gamedev because they not only have far lower throughput, but
reduce the overall performance of the application.
They're great for e.g, networking where throughput and maximum
performance really isn't a big deal but low latency is.
A high throughput GC that could complete in a few frames would
probably be better, IMO.