On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad wrote:

I think neither, but what I have alluded to in this thread. A lack of decision making regarding picking an application domain that is large enough to sustain an ecosystem of libraries, and going 100% for honing the feature set towards that domain. "Possible" is not good enough.



I think the rest comes when you have the best feature set for a particular domain and a polished compiler/runtime. So yeah, maybe Game clients is the best bet, since you don't have to change the semantics too much (low latency GC and linear typing would take time to work in) and games benefits from C++/iOS interop. Indie games have low adoption threshold and could work as marketing.

The Gaming industry is quiet a path to go on. Expecially since no language actually focus on that area.

For now, I see some new projects making good moves to writing gaming tools (I dislike bindings to C++).

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