On Friday, 14 August 2015 at 18:51:51 UTC, David Nadlinger wrote:
On Friday, 14 August 2015 at 15:11:39 UTC, ponce wrote:
Are sparse matrices a common scenario?

Yes. They tend to pop up in virtually all "serious" numerical problems in science and engineering, particularly when partial differential equations are involved.

If anything I think small vectors, non-sparse matrixes and rectangles/AABB could be part of Phobos before that.

If you just had a go at it from the CG/gamedev perspective, you'd probably end up with an API that is entirely unsuitable for larger problems. This might not be a big issue (just have two separate APIs), but we'd need to make it a conscious decision.

 — David

Personally I would prefer small fixed sized vectors & matrices with game dev focused api be kept separate from a big/sparse matrix api.

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