On 15 August 2015 at 05:11, Tofu Ninja via Digitalmars-d <[email protected]> wrote: > On Friday, 14 August 2015 at 18:51:51 UTC, David Nadlinger wrote: >> >> On Friday, 14 August 2015 at 15:11:39 UTC, ponce wrote: >>> >>> Are sparse matrices a common scenario? >> >> >> Yes. They tend to pop up in virtually all "serious" numerical problems in >> science and engineering, particularly when partial differential equations >> are involved. >> >>> If anything I think small vectors, non-sparse matrixes and >>> rectangles/AABB could be part of Phobos before that. >> >> >> If you just had a go at it from the CG/gamedev perspective, you'd probably >> end up with an API that is entirely unsuitable for larger problems. This >> might not be a big issue (just have two separate APIs), but we'd need to >> make it a conscious decision. >> >> — David > > > Personally I would prefer small fixed sized vectors & matrices with game dev > focused api be kept separate from a big/sparse matrix api.
I think gamedev's would unanimously agree on this.
