On Sunday, 27 December 2015 at 14:44:37 UTC, Ola Fosheim Grøstad wrote:
On Sunday, 27 December 2015 at 08:25:58 UTC, Joakim wrote:
recently). Rather, the goal would be a site for hobbyists to learn how to use the language to its fullest, without having to dive into the source and github PRs to extract all that info themselves. Obviously, learning D might indirectly benefit someone in their career, by learning new concepts from D that other languages don't employ, but that's not direct or immediate.

I think wannabe game programmers is a sizeable market. Programmers that dont have the capacity to learn modern C++ and would pay for a quality tutorial of how to build a commercial level game using OpenGL, OpenAL and a physics engine, with downloadable chapter by chapter source code.

That's a good idea. When I heard Mike Parker was putting out a book, I was expecting it to be something like that. Maybe he'll do it on a paid blog instead. :)

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